This is one of the reasons why I raised the issue in the first place, because as far as I could tell there are no conflicts between any of the actor definitions in Zandro and skulltag actors. So the smart decision was to put it into separate files. We're entertaining the idea of moving the resources out. So in that sense it appears to be similar to how Zandronum. I don't know why we ship the statue actors for example.
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Right, so we've established that skulltag actors are actually an important part of Zandronum development and you want to xkulltag ensure Zandronum remains compatible and functional with Skulltag projects. Sign In Sign Up. As long as Carnevil allows Hypnotoad to update the Skulltag content then we should be able to reach that goal. Sign up for a new account in our community.
Download - Skulltag
Recap from dev meeting: Quote The point is Quote So let me get this straight, server admins are being stubborn and thus you find it weird that we're also being stubborn?
Quote The reason it's not merged with data is because actors implements more or less the native actors which may need to sulltag changed with Zandronum updates similar to how we did for 2. Regardless this is only one issue. Sign in Already have an account? Besides I think the version of Doomseeker included with 1.
So if I modify st data actord.pk3 auto load st actors in gameinfo, and then have a mod autoload st data via its own gameinfo, will that result in both st data and st actors being loaded when running the mod? Skulltag Actors should be continued as a third party project and removed from Zandronum completely. An initial problem was that, because the pk3 is not versioned, and getwad and wadseeker used to grab the file possibly still doespeople have different versions of this file in their pwads folder causing authentication problems and a huge headache for server hosters.
So let me get this straight, server admins are being stubborn and thus you find it weird that we're also being stubborn? I forget why, I think they dislike the idea of such modifications being "standard," but it is intentional whatever skullltag reason. Can server browsers read the gameinfo e.
skulltag_actors.pk3
Having spoken to edward-san, there appears to be no technical reason why the two pk3s cannot be merged as there are apparently no conflicts. If they're using an old version then there's really no excuse.
But would having the skulltag actor definitions in Zandronum. The reason it's not merged with data is because actors implements more or less the native actors which may need to be changed with Zandronum updates similar to how we did for 2. Autoload] section of skullta zandronum-username.
3 and Other's [for running old Skulltag projects] - Zandronum
Questions or other issues? Those separate PK3s are kept around for compatibility with Skulltag or Zandro mods that used their actors or textures or both.
What happens if you connect without having the wad required in gameinfo? This stuff was causing compatibility issues when being autoloaded.
Shouldn't we try to get them up to date? How about this suggestion? Quote Can server browsers read the gameinfo e. Sure, although I'm sure merging the two pk3s is fairly straightforward. To that end, looking towards 3. I even tried putting ALL the skulltag shit into the Zandronum folder but it still sjulltag even come close to loading the map correctly.
Quote How about this suggestion? Quote Doomseeker solved this long ago I think there are many people who tend not to update their server browsers often, and a large number of people are still using old versions of IDE.
Shouldnt it all be unified by this point? Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.
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